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Take Up Code

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Take Up Code

262: How To Code C++ V1 Book Intro

This is the first in a series of comments about the book “How To Code C++ From a Simple Idea To a...

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261: CppCon: Interview With Conor Hoekstra About C++ Algorithms And Ranges.

This is an interview with Conor Hoekstra about C++ algorithms and ranges. Conor presented my...

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260: CppCon: Interview With Josh Lospinoso About The Book C++ Crash Course.

Josh Lospinoso discusses his new book C++ Crash Course. This is a book with a focus on C++17...

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259: CppCon: Interview With Asad Naweed About Augmented Reality.

This is an interview with Asad Naweed about augmented reality. I met Asad at CppCon in 2019...

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258: CppCon: Interview With Nicolai Josuttis About How The C++ Standardization Has Changed Over The Years.

This is an interview with Nicolai Josuttis about how the C++ standardization process has changed...

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257: CppCon: Interview With Sean Hale About Becoming A Software Developer Without A Degree In Computer Science.

This is an interview with Sean Hale about how he got into computers and then turned a degree in...

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255: How To Avoid Small Choices And Design Your Application To Scale Big.

How do you  design your application so it scales well to a big size? Scaling needs to be verified...

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253: Creative Ways To Use C++ Curly Braces Beyond Just Functions And Loops.

This episode will explain how you can use curly braces in C++ to create a new scope. You can use...

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254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.

How do you create unique and random game worlds and maps? Unique and random game maps and worlds...

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251: What Happens When Code Has Undefined Behavior?

What happens when code has undefined behavior? There’s hundreds of ways code can have undefined...

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252: How To Handle Frustration When Learning To Code.

What’s the best way to handle frustration when learning to code? Knowing that all developers face...

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250: GameDev: Design Patterns: Entity Component System.

This design pattern will help you make sense of your game design as it gets bigger. You can...

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249: GameDev: Floating Point: Zero, Infinity, NaN.

There’s some special floating point values that you should be aware of. Zero, infinity, and not a...

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248: GameDev: Special Offer: Free Advanced Game Building Bonus.

Looking for more advanced training to help you better understand how to actually build something...

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247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?

Be careful with floating point numbers when building games. You could be in for some big...

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246: GameDev: Points Vs. Vectors. Which Should You Use?

Do you know the differences between points and vectors? You might be surprised. I learned a few...

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245: GameDev: Points, Lines, Planes, Dimensions, and Normals.

You don’t need a lot of math to program. What you do need is usually simple. But you do need...

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244: CppCon: What Did I Learn? And What Will Help You?

I just got back from CppCon 2018 in Bellevue Washington. And since this is a podcast where I...

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