262: How To Code C++ V1 Book Intro
This is the first in a series of comments about the book “How To Code C++ From a Simple Idea To a...
01:31
262: How To Code C++ V1 Book Intro
This is the first in a series of comments about the book “How To Code C++ From a Simple Idea To a...
01:31
261: CppCon: Interview With Conor Hoekstra About C++ Algorithms And Ranges.
This is an interview with Conor Hoekstra about C++ algorithms and ranges. Conor presented my...
11:56
260: CppCon: Interview With Josh Lospinoso About The Book C++ Crash Course.
Josh Lospinoso discusses his new book C++ Crash Course. This is a book with a focus on C++17...
11:32
259: CppCon: Interview With Asad Naweed About Augmented Reality.
This is an interview with Asad Naweed about augmented reality. I met Asad at CppCon in 2019...
13:06
This is an interview with Nicolai Josuttis about how the C++ standardization process has changed...
13:59
This is an interview with Sean Hale about how he got into computers and then turned a degree in...
15:48
Is there something you can do that will help you learn coding? When learning something new, it...
05:28
255: How To Avoid Small Choices And Design Your Application To Scale Big.
How do you design your application so it scales well to a big size? Scaling needs to be verified...
06:53
253: Creative Ways To Use C++ Curly Braces Beyond Just Functions And Loops.
This episode will explain how you can use curly braces in C++ to create a new scope. You can use...
06:45
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.
How do you create unique and random game worlds and maps? Unique and random game maps and worlds...
11:09
251: What Happens When Code Has Undefined Behavior?
What happens when code has undefined behavior? There’s hundreds of ways code can have undefined...
07:42
252: How To Handle Frustration When Learning To Code.
What’s the best way to handle frustration when learning to code? Knowing that all developers face...
05:26
250: GameDev: Design Patterns: Entity Component System.
This design pattern will help you make sense of your game design as it gets bigger. You can...
07:40
249: GameDev: Floating Point: Zero, Infinity, NaN.
There’s some special floating point values that you should be aware of. Zero, infinity, and not a...
06:19
248: GameDev: Special Offer: Free Advanced Game Building Bonus.
Looking for more advanced training to help you better understand how to actually build something...
09:55
247: GameDev: 1.1 Plus 2.2 Is Not 3.3. What?
Be careful with floating point numbers when building games. You could be in for some big...
09:06
246: GameDev: Points Vs. Vectors. Which Should You Use?
Do you know the differences between points and vectors? You might be surprised. I learned a few...
08:41
245: GameDev: Points, Lines, Planes, Dimensions, and Normals.
You don’t need a lot of math to program. What you do need is usually simple. But you do need...
11:52
244: CppCon: What Did I Learn? And What Will Help You?
I just got back from CppCon 2018 in Bellevue Washington. And since this is a podcast where I...
08:27
Installing Linux, GCC, GDB, Git, CMake, LLVM, Clang, Boost, SFML, CodeLite, Sublime Text 3, And...
11:26