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Podcasts de gamedesign

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EPISODE #5 - James Mouat RAMshow
Episodio
en RAMshow

EPISODE #5 - James Mouat

James Mouat is a veteran Game Designer and Game Director with a history of developing and...

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Episode 82: Let's Talk Security: Data Storage

In this week’s episode we discuss game data security, but specifically try to target how...

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68: Marketing, Social Media, and Friendships with Daniel Doan

Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I...

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Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan

We have made it to the fourth month of Game Dev Loadout. Woot woot! So much have been...

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69: How to Cast Actors and Direct Voice Dialogue with DB Cooper

DB Cooper - "(Having to go through hierarchy) I really rather be able to sit around a...

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70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock

Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably...

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71: Resume, Cover Letter, and Getting a Job with Sonia Michaels

Sonia Michaels - “There are a lot of really qualified people out there and so when I have...

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72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez

Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not...

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73: How to Make Indie Games with a Low Budget with Oded Sharon

Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a...

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74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio

Join Matthew Carl Earl as he discusses the six core values of his company, letting composers...

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75: What is the Main Focus of Your Animation with Sebastien Dussault

Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and...

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76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media

Duncan Watt - “The fastest way to work someone to break the ice and get the ball rolling, it’s...

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77: Always be Kind to your Audience and Embracing Limitation with Wing Cho

Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will...

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78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo

We discuss the importance of backing up your data, getting in the game industry with a unique...

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79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum

Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of...

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80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel

Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or...

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81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio

Three P’s Principle “You can take a project if it has any one of these three P’s. Great...

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