Maor Sadra CRO at Applift talks about one of the fastest growing...
34:52
Maor Sadra CRO at Applift talks about one of the fastest growing...
34:52
Episode 67: A Product Manager's Purpose with Vignon Zinsou
Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress...
01:03:32
Episode 67: A Product Manager's Purpose with Vignon Zinsou
Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress...
01:03:32
68: Marketing, Social Media, and Friendships with Daniel Doan
Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I...
48:24
Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan
We have made it to the fourth month of Game Dev Loadout. Woot woot! So much have been...
10:13
69: How to Cast Actors and Direct Voice Dialogue with DB Cooper
DB Cooper - "(Having to go through hierarchy) I really rather be able to sit around a...
56:16
70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock
Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably...
36:35
71: Resume, Cover Letter, and Getting a Job with Sonia Michaels
Sonia Michaels - “There are a lot of really qualified people out there and so when I have...
37:54
72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez
Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not...
50:10
73: How to Make Indie Games with a Low Budget with Oded Sharon
Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a...
41:09
74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio
Join Matthew Carl Earl as he discusses the six core values of his company, letting composers...
42:01
75: What is the Main Focus of Your Animation with Sebastien Dussault
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and...
45:55
Duncan Watt - “The fastest way to work someone to break the ice and get the ball rolling, it’s...
59:23
77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will...
59:22
78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
We discuss the importance of backing up your data, getting in the game industry with a unique...
45:55
79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of...
56:01
80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or...
54:59